Plutocracy part 27/12/2023 ![]() And also what makes a great workplace, how to turn things round when we're not enjoying our work and, in the end, how we can all make our work better. Richard has another podcast with new co-host Nicola, called "If It's Hurting, It's not Working" and it's a fun and informative look at work - why we work, how we work, and what makes a great job. Head over to, where we all love Paul's stories. Giles' book A History of the Universe in 21 Stars: (and 3 Imposters) can be found in all good bookshops and also here: You can rate us directly on Apple Podcasts or Please like or share our podcast with people who will enjoy it, so we can build our listener base high for happiness. Next time we'll have more to say on The Sunmakers, then move onto Oxygen This episode consists the first half of that conversation, featuring The Sumakers. I'd love to equally reward you for your efforts in fixing the cheat engine table please.After an interlude for several special episodes, we've brought back the original Something Who team, and after a close encounter with an AI bot we chat about a couple of stories that are capitalist allegories.įirst we'll look at 4th Doctor story The Sunmakers from Season 15, and after that we'll examine 12th Doctor outing Oxygen from Series 10. did you actually get this to work? this seems like the only missing piece i needed. I saw you put a section called testing, aimed to increase loyalty on mouseover on characters. I've played so many hours in this game and love it so much, would be great it you could help increase the experience. I'd really appreciate if you could update it to the current version of the plutocracy game. I really like the cheat engine script you like. Hopefully you love the way it works for you! Have a great day!Ĭan you please update this table for latest 0.192.0? Maybe you hate the way this table is organized, or maybe you hate the way I presented it here. Pointers (Dependent upon certain scripts) I don't believe this affects characters you haven't met. If you then change it to 500, then visit your enemies page, all your enemies will have that amount. So, if you visit your allies list with the script set to a minimum of $10M, all your allies will suddenly have that amount. It only seems to affect the characters in that list when the script is turned on. This refreshes all character's cash (including the player's) whenever a list of players is shown. ![]() I wrote this because, although I could just manually write the pointer, I could hotkey this script and that pointer doesn't update at the same injection point. Turn it on, visit that shareholder's screen, and the game will continue without doing that to every shareholder's screen you visit after that point. The Set Reserves variable can be set to 1 or 0 (On or Off), to set a single company's reserves as desired. Mergers, for instance, just need to be refreshed in order to suddenly have the cash available without going all the way back to the shareholders screen. This works similarly to the cash setting above, but it updates the reserves of a company whenever you open the shareholders screen, and certain management screens. So, go a few turns and get him down to a total cost of a penny, if you'd like. Setting the discount on the card to 100% resulted in the trade not happening and the trader to be greyed out as if it was a success or failure. Makes the above code redundant, in a way, but play the game the way you want. Sets the Success/Fail meter to 100% success after choosing a card in negotiations Lock Cash makes it deduct anything above the minimum amount whenever you roll your mouse over your cash.Įvery Trade Successful This one will only affect your character. Displays will update accordingly, eventually. Set a minimum amount, roll your mouse over your cash ($ in bottom bar, on right side) and your cash will fill to that amount. This is just a refill script onMouseOver. ![]() That said, this trainer will break the game. I may be late to the game, but this one was fun for me.
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